["帳戶","請先登入以查看帳戶設定。","無法開始連結帳號。","無法解除連結帳號。",["已解除連結 ",["provider"]," 帳號。"],["已連結 ",["provider"]," 帳號。"],"Riot 帳號","已連結","連結 Riot Games 帳號","連結 Google 帳號","和","產品還在很早期的階段，整體形態也還在調整。現在最重要的是把基礎打穩：頁面要夠快、基礎設施要夠穩，還要有一個能靠少量付費使用者而不是廣告維持下去的商業模式。如果哪裡看起來有問題，或是用起來不太對，我都很想聽到回饋。","同樣的思路也延伸到了 ML 功能上：基於你的英雄池給出 BP 推薦、根據對戰局勢調整出裝建議，以及從你自己的對局中提煉玩家分析。目標很簡單，就是把真正有意義的建議展示出來。","Winrate 是給不滿足於表層資料的《英雄聯盟》分析工具。你可以查看英雄資料和玩家資料，也可以繼續深入，使用自訂查詢、圖表和 AI 輔助分析。目標是讓這類工具真正實用，而不需要你具備資料庫背景。","英雄聯盟分析網站從不缺分級榜和彙整資料。更有意思的問題是，如何做出真正能幫你學到東西的工具，無論是研究對線、復盤自己的對局，還是用真實數據驗證一個想法。","Winrate 是一款《英雄聯盟》分析工具，提供高速查詢、英雄資料、玩家資料和桌面版工具。","ML 功能","問題所在","目前","詢問 AI","全部位置","請在瀏覽器中繼續登入。","使用 Google 繼續","使用 Riot Games 繼續","登入以追蹤數據並解鎖洞察","繼續即表示你同意我們的","無法啟動 Google 登入。","無法啟動 Riot 登入。","歡迎來到 Winrate","正在開啟 Winrate","開啟 Winrate","正在桌面應用程式中完成登入...",["正在桌面應用程式中完成 ",["provider"]," 連結..."],"無法連結 Riot 帳號。",["正在使用 ",["provider"]," 登入"],["正在連結 ",["provider"]],["正在前往 ",["provider"],"…"],"無法完成桌面版登入。","無法完成桌面版驗證。","已登入。","無法重新整理你的帳號。","有可用更新",["有可用更新 ",["version"]],"立即安裝以取得最新修正與功能。","安裝並重新啟動","正在下載更新...","更新已安裝，正在重新啟動...","更新失敗","請稍後再試。","AI 助手","清除記憶","AI 助理在不同對話中記住的關於你的資訊。每次儲存內容時都會在對話中告訴你。","尚未儲存任何內容。","AI 記憶","附件","帳單","請先登入以查看帳單設定。","藍色方","預設","英雄","英雄強度榜","更新日誌","解釋這裡影響最大的 SHAP 因子","分析這個位置並推薦三個英雄","給我一些實用的英雄數據查詢方向","解釋這個頁面上有哪些數據","找出這場對局裡最大的經濟波動","比較雙方前期的地圖資源控制","找出他對線期最強的英雄","按版本展示這名玩家的英雄池趨勢","解釋並優化當前 SQL","寫個查詢，找出本版本出場率前 10 的英雄","思考中...","深色","下載適用於 Windows 的 Winrate Desktop。這是一款獨立的《英雄聯盟》分析應用程式，不依賴 Overwolf。","Winrate Desktop（Windows）","Windows 應用程式","Winrate Desktop","適用於 Windows","把你在網站上使用的 Winrate 工具打包成獨立的 Windows 應用程式，讓你選角更聰明、出裝更順手。不依賴 Overwolf。選角階段用 BP 助手，進遊戲後切換到出裝推薦。","下載連結一律指向最新的 Windows 版本。","為什麼使用桌面版？","結合你的英雄池和當前版本，快速評估 BP。","根據陣容和對戰局勢給出出裝路線與臨場調整。","對位 + 版本環境","無需來回切分頁，也能查看強度榜、對位數據和版本洞察。","不依賴 Overwolf","就是一般的 Windows 安裝程式，不需要額外的 Overlay 平台。","需要幫助？","如果瀏覽器或 Windows SmartScreen 擋下下載，請聯絡我，我會協助處理。","收起","搜尋要執行的命令...","命令面板","未找到結果。","搜尋英雄、玩家，或直接前往...","搜尋...","圖片","出了點問題","請稍後再試。","重試","事件","載入對局失敗","載入玩家失敗","篩選","功能","Winrate 功能文件，包括 SQL 工具和產品參考資料。","保留所有權利。","Winrate 並未獲得 Riot Games 的認可或背書，也不代表 Riot Games 或任何正式參與 Riot Games 相關內容製作和營運人員的觀點或意見。Riot Games 及其所有相關資產均為 Riot Games, Inc. 的商標或註冊商標。","《英雄聯盟》數據分析與統計","服務條款","回到首頁","前往","訪客","對局","面向進階使用者的《英雄聯盟》分析平台。對數億場對局進行亞秒級查詢，提供玩家資料、強度榜和對位數據。","語言","繁體中文","等級","淺色","最少對局數","關於","文章","桌面應用程式","下載 Windows 版","BP 助手","英雄","更多","玩家","職業賽場","玩家","工具","Winrate 首頁","出裝推薦","裝備強度榜","搜尋任何玩家","絕活玩家","概覽","版本筆記","價格","職業英雄","職業概覽","職業選手","職業戰隊","SQL 控制台","支援","切換選單","導覽","未找到英雄","暫無數據","未找到裝備","你造訪的頁面不存在，或已被移動。","頁面未找到",["你造訪的是 ",["url"],"。正在搜尋其中最後一個詞。"],"找不到英雄","你要找的英雄不存在。","版本","出場率","可用數據表：","按購買鞋子時間統計勝率","該玩家暫時沒有購買鞋子時間數據。","按首件裝備購買時間統計勝率","該玩家暫時沒有首件裝備購買時間數據。","對局時長數據不足（每個時長分桶至少需要 10 場）。","按版本統計勝率","版本數據不足（每個版本分桶至少需要 10 場）。",["版本 ",["patch"]],"按單次會話中的對局序號統計勝率","會話數據不足（每個對局序號分桶至少需要 10 場）。",["會話中的第 ",["game"]," 場"],"上一頁","下路","打野","中路","輔助","上路","設定","登入方式","預設使用瀏覽器語言，也可以手動選擇。","預設使用系統語言，也可以手動選擇。","將即時對局同步到手機","如果不希望桌面應用程式發布供手機查看的即時對局狀態，請保持關閉。","登入","登入以解鎖更多功能","登出","隨機","紅色方","重置","位置","搜尋","對對局數據執行原始 ClickHouse 查詢。","查詢控制台","詢問任何英雄、版本或牌位，或在下方撰寫 SQL","問題會變成一條針對所有積分對戰的 ClickHouse 查詢。可以編輯、執行，或繼續提問。","或從目錄中的查詢開始","這個版本哪些英雄勝率最高？","勝率如何隨對戰時長變化？","按牌階統計勝率","清除","未找到玩家。請嘗試其他名稱或標籤。","最近搜尋","搜尋結果","搜尋《英雄聯盟》玩家，查看玩家資料、英雄池、活躍度和對戰紀錄。","玩家搜尋","未找到玩家","頂尖玩家排行榜。按地區篩選，並基於大規模對局數據比較表現。","玩家排行榜","功能建議","歡迎提出想法。無法保證上線時間，但每條都會被閱讀和評估。可以查看","瞭解最近上線了什麼。","聯絡支援","如果你遇到 Bug、帳單問題、資料問題或其他狀況，都可以寄信聯絡我。通常會在一兩天內回覆。","回報 Bug","上下文越完整，修復越快。如果可以，請附上：","你原本預期看到什麼，以及實際發生了什麼","你的地區和 Riot ID（與玩家相關的問題）","如果介面顯示異常，請附上截圖","出問題的頁面 URL 或介面名稱","取得 Winrate 幫助：Bug 回報、帳單問題和資料修正。","Bug 回饋、問題與建議。","支援","複製","已複製電子郵件","寫信給我們","在 Claude、ChatGPT 和 Cursor 中使用 Winrate","將 Winrate 的免費 MCP 伺服器連接到 Claude、ChatGPT 或 Cursor，用 SQL 查詢英雄聯盟數據並查找玩家。","Winrate 的 MCP 伺服器讓 AI 助理可以用 SQL 查詢 Winrate 的數據，並查找玩家。它讀取的是與 winrate.gg 上 SQL 主控台相同的數百萬場積分對戰數據。它免費、唯讀，而且不需要帳號。","連接後，可以問「這個版本勝率最高的中路有哪些？」或「Faker#KR1 最近打得怎麼樣？」","伺服器 URL","在 claude.ai 或 Claude Desktop 中開啟 Customize > Connectors，點選 +，再點選 Add custom connector，貼上伺服器 URL 並點選 Add。免費方案可以新增一個自訂連接器。","在 Claude Code 中執行：","自訂應用程式需要開發者模式，網頁版的 Plus、Pro、Business、Enterprise 和 Education 方案可用。在 Settings > Security and login > Developer mode 中開啟，然後開啟 Plugins，點選 + 建立應用程式，貼上伺服器 URL 並選擇 No authentication。","新增到 Cursor","或者將 Winrate 新增到你的 mcp.json：","該地區暫無牌階數據。","按地區查看牌階分佈。用清晰圖表和摘要展示《英雄聯盟》積分牌階結構。","牌階分佈","牌階","未定級","系統","未知","勝利","vs","查看","隱私政策","閱讀 Winrate 隱私政策，瞭解收集哪些數據、如何使用以及你的隱私權利。","選擇適合你的 Winrate 分析方案：強度榜、對位數據、玩家資料，以及基於海量對局數據的高速 SQL。","按年份、聯賽、賽段和位置查看職業賽場英雄數據。","職業《英雄聯盟》總覽，包括選手、戰隊、英雄和對局分析。","職業賽場概覽","職業選手目錄，可按聯賽、賽段、位置和賽季篩選。","職業戰隊目錄，包含勝率、KDA 和歷史表現。","條款","閱讀 Winrate 服務條款，包括帳戶使用、訂閱和可接受使用要求。","主題","Winrate 關於《英雄聯盟》數據分析、版本趨勢、英雄數據和表現洞察的文章。","Winrate 上線說明與破壞性變更記錄。","瀏覽《英雄聯盟》英雄分析：勝率、出裝、對位數據和版本趨勢。","裝備","正在載入對局...","未找到絕活玩家","全部英雄","關於方法論、產品決策和底層實現的長文內容。","還沒有文章。","Winrate 功能的產品文件、參考資料與使用說明。","還沒有功能文件。","持續記錄更新、修復和新功能。","還沒有更新日誌。","本文目錄","繼續閱讀","更多文章","全部文章",["發佈於 ",["date"]],["更新於 ",["date"]],"最新更新","全部更新",["最後更新：",["date"]],"LP",["第 ",["current"]," / ",["total"]," 頁"],"我們收集的資訊","我們可能收集：","帳戶資訊（例如電子郵件地址和身份驗證提供者詳細資料）。","使用與裝置資訊（例如瀏覽頁面和瀏覽器中繼資料）。","提供分析功能所需的遊戲相關識別碼與資料。","我們如何使用資訊","我們會使用收集到的資訊來營運 Winrate、提供分析功能、提升產品品質、維護安全、處理帳單，並傳達重要更新。","資訊共享","我們不會出售個人資訊。我們可能會與協助產品運作的服務供應商共享資料（例如託管、身份驗證、支付或分析服務），也會在法律要求下進行揭露。","資料保留","我們只會在合法業務和法律目的所需的期限內保留資訊，並會在可行時刪除或做去識別化處理。","Cookie 與類似技術","我們可能會使用 Cookie 或類似技術來維持登入狀態、記住偏好設定，並衡量產品表現。","安全","我們會採取合理的技術與組織措施來保護資料，但任何系統都不可能絕對安全。","你的權利與選擇","根據你所在地區的不同，你可能有權存取、更正、刪除或限制我們使用你的個人資訊。如需提出請求，請聯絡我們。","兒童隱私","Winrate 並非面向 13 歲以下兒童，我們也不會主動收集 13 歲以下兒童的個人資訊。","本政策的變更","我們可能會不時更新本隱私政策。更新後繼續使用本服務，即表示你接受修訂後的政策。","聯絡方式","如有隱私相關問題，可發送至","另請參閱我們的","所有付費方案均含 30 天免費試用","選擇你的上分優勢","從休閒分析到競技優勢，選擇最適合你當前上分需求的方案。","免費版","Winrate PLUS","Winrate PRO","從核心分析功能開始","適合想要更進一步優勢的競技玩家","面向重度分析使用者的完整能力","熱門","最划算","立即開始","開始免費試用",["包含 ",["plan"]," 的全部內容"],"無限匿名 BP 預測","基礎玩家表現洞察","完整 SQL 與查詢建構器權限","基於玩家歷史的個人化 BP 預測","出裝推薦","完整玩家表現洞察","優先支援","搶先體驗新功能",["每月 ",["count"]," AI 點數"],"/月","按月計費，隨時可取消。","管理帳單",["升級到 ",["plan"]],["切換到 ",["plan"]],"載入中...","所有方案都包含桌面應用程式和核心功能存取權限。","價格以美元計。可能適用增值稅。","對比","功能","功能","BP 預測（匿名）","BP 預測（個人化）","出裝推薦","AI 點數","玩家表現洞察","SQL 與查詢建構器","優先支援","搶先體驗","無限","基礎版","完整版","常見","問題","30 天免費試用如何運作？","你將直接獲得 PLUS 或 PRO 的完整權限。直到第 31 天才會扣費，在此之前可隨時取消。","之後可以更換方案嗎？","可以，隨時都能升級或降級。變更會立即生效，我們會按比例結算差額。","什麼會消耗 AI 點數？","AI 點數用於 AI 聊天助手。它與預測和推薦功能分開計算，後者對訂閱使用者是無限的。","準備開始上分了嗎？","加入數千名使用 Winrate 提升表現的玩家。今天就開始免費試用，瀏覽功能無需信用卡。","免費開始","查看示範","下一頁",["搜尋 ",["label"]],"玩家","查看全部","全部聯賽","全部賽段","賽段","選手","戰隊","英雄","未知戰隊",[["count"]," 場"],"全部地區","北美","西歐","北歐與東歐","韓國","巴西","日本","俄羅斯","大洋洲","土耳其","拉丁美洲北部","拉丁美洲南部","中東","菲律賓","新加坡","泰國","臺灣","越南","美洲","歐洲與中東","亞太","搜尋英雄","BP","首頁","即時","對局規劃","復盤","藍色方","英雄選擇數據不可用","鎖定你的英雄以開啟對局前配置","匿名",["基於 ",["name"]," 的對戰紀錄"],"基於你的對戰紀錄","清除玩家","個人化","搜尋玩家以啟用個人化預測","登入以啟用個人化","訂閱以啟用個人化",["已選 ",["count"],"/5"],"紅色方","搜尋英雄...","搜尋玩家...","全部地區","推薦英雄","瞭解你的英雄池數據，並基於你的表現給出推薦。","會依照敵方陣容和對戰局勢動態調整的即時出裝建議。","輸入玩家、英雄或頁面，也可以直接提問。","BP","版本筆記","正在識別對線對手...","按位置",["最近 ",["count"]," 場"],["勝率 ",["winRate"]],[["cs"]," CS · ",["duration"]," · ",["when"]],[["count"]," 場"],"上一局",[["count"]," 連敗"],["自 ",["date"]," 起 ",["change"]," LP"],"玩家資料","牌階走勢","最近對局","復盤對局",[["count"]," 連勝"],"正在載入最近對局...","未找到最近對局","等待 League 用戶端...","League 用戶端未執行","隨機單中","隨機單中 Clash","競技場","究極亂鬥","Clash","玩家 vs. 電腦","自訂對戰","閃電急擊","一般對戰（盲選）","一般對戰（競技模式）","無限死鬥","快打","彈性積分","單/雙排積分","魔獸成群","超速衝點","終極法書","阿福快打","鐵牌","銅牌","銀牌","金牌","白金","翡翠","鑽石","大師","宗師","菁英",[["tier"]," ",["division"]],[["rank"]," · ",["lp"]," LP"],["等級 ",["level"]],"即時對局數據不可用","每分鐘更新","在這局遊戲中沒有找到你","此模式不支援預估獲勝機率","主堡防禦塔","各時段擊殺差","每局",[["from"],"–",["to"]],[["from"],"+"],"遊戲時請開啟 Winrate 桌面應用程式","取得桌面應用程式","透過 Winrate 桌面應用程式即時關注你的《英雄聯盟》對局：每分鐘的預估獲勝機率、各路經濟、你的對線對位，以及下一件該買的裝備。","首個預估將在 1:00 時出現。","禁用計時","禁用",[["champion"],"，預測獲勝機率 ",["rate"]],["清空 ",["position"]],"敵方陣容","預選中","這些英雄的對局數不足","其他因素","選角計時","已鎖定",[["seconds"],"秒"],"點擊在用戶端中預選","點擊選擇",[["count"]," 個英雄中排第 ",["rank"]],"最終準備","遊戲即將開始","規劃階段",["為什麼選 ",["champion"]," · 預測獲勝機率 ",["rate"]],"為什麼選這個","我方陣容","搜尋英雄","搜尋玩家","按位置篩選","自訂","設定自訂英雄",["無法在用戶端中預選 ",["champion"]],"選擇你的位置以查看推薦","你的選擇",["預測獲勝機率 ",["rate"]],"該位置對局數不足",["沒有符合「",["search"],"」的英雄"],"將英雄加入自訂英雄池後，會顯示在這裡","這些英雄在該位置的對局數不足","沒有可選的英雄了",[["champion"]," 在該位置的對局數不足，無法解釋此預測"],"與最佳選擇相差 1 個百分點以內",["比最佳選擇低 ",["from"],"–",["to"]," 個百分點"],["比最佳選擇低 ",["from"]," 個百分點以上"],"空缺","正在選擇",["目前最佳：",["champion"]," ",["rate"]],["對方目前最佳：",["champion"]],["基於 ",["count"]," 個選擇"],"尚無選擇","模型基準",["我方",["position"],"：",["champion"]],["對方",["position"],"：",["champion"]],[["champion"],"本身"],[["count"]," 項輸入"],[["points"]," 個百分點 · 對數勝算 ",["logOdds"]],["每一步都是模型針對",["champion"],"的一個因素。它們在對數勝算上從基準精確相加到 ",["rate"],"；以勝率顯示時，每一步的大小取決於它在順序中的位置。即使數值看起來不錯，某一步也可能下降：模型會把每個數值與其預期進行比較。"],"分段","對局處於高分段還是低分段","紅藍方","隊伍在藍色方還是紅色方","牌階","玩家的牌階","該位置英雄對局數","近 6 個版本中該英雄在該位置的對局數","英雄勝率","該英雄在該位置的勝率","英雄出場率","該英雄在該位置被選用的頻率","英雄首殺","該英雄拿下或助攻首殺的頻率","英雄獲勝時長","該英雄獲勝對局的平均時長","英雄控制","該英雄每局對敵人施加控制的秒數","英雄物理傷害","該英雄每局對英雄造成的物理傷害","英雄魔法傷害","該英雄每局對英雄造成的魔法傷害","英雄真實傷害","該英雄每局對英雄造成的真實傷害","英雄傷害構成","該英雄傷害中物理傷害（而非魔法傷害）所佔的比例","英雄成長性","該英雄在長時間對局中比短時間對局表現好多少","玩家英雄對局數","玩家此前使用該英雄的對局數（不限位置）","玩家英雄勝場","玩家此前使用該英雄的勝場數（不限位置）","玩家英雄 KDA","玩家使用該英雄的平均 KDA","玩家英雄每分鐘 CS","玩家使用該英雄的每分鐘 CS","玩家英雄每分鐘傷害","玩家使用該英雄時每分鐘對英雄造成的傷害","玩家英雄每分鐘視野","玩家使用該英雄的每分鐘視野分數","玩家英雄首殺","玩家使用該英雄拿下首殺的頻率","玩家英雄單殺","玩家使用該英雄的每局單殺數","玩家英雄單殺死亡比","玩家使用該英雄時每次死亡對應的單殺數","距上次使用時間","玩家上次使用該英雄距今多久","玩家近期英雄對局數","玩家近 7 天使用該英雄的對局數","玩家對局數","玩家此前在所有英雄和位置上的對局數","玩家勝場","玩家此前在所有英雄和位置上的勝場數","玩家 KDA","玩家在所有英雄上的平均 KDA","玩家每分鐘 CS","玩家在所有英雄上的每分鐘 CS","玩家每分鐘傷害","玩家在所有英雄上每分鐘對英雄造成的傷害","玩家每分鐘視野","玩家在所有英雄上的每分鐘視野分數","玩家首殺","玩家在所有英雄上拿下首殺的頻率","玩家獲勝時長","玩家獲勝對局的平均時長","玩家位置對局數","玩家此前在該位置的對局數（不限英雄）","玩家位置勝場","玩家此前在該位置的勝場數（不限英雄）","玩家總對局數","玩家此前在所有英雄和位置上的對局數（另一種統計方式）","玩家位置佔比","玩家在該位置進行的對局佔比","玩家英雄 10 分鐘數據對局數","玩家使用該英雄且有 10 分鐘數據的對局數","玩家英雄 10 分鐘經濟差","玩家使用該英雄時 10 分鐘的平均經濟領先","玩家英雄 10 分鐘 CS 差","玩家使用該英雄時 10 分鐘的平均 CS 領先","玩家英雄 10 分鐘經驗差","玩家使用該英雄時 10 分鐘的平均經驗領先","玩家 10 分鐘數據對局數","玩家有 10 分鐘數據的對局數（不限英雄）","玩家 10 分鐘經濟差","玩家在所有英雄上 10 分鐘的平均經濟領先","玩家主定位對局數","玩家使用與該英雄主定位相同的英雄的對局數","玩家主定位 KDA","玩家使用與該英雄主定位相同的英雄的平均 KDA","玩家主定位首殺","玩家使用與該英雄主定位相同的英雄時拿下首殺的頻率","玩家主定位勝率","玩家使用與該英雄主定位相同的英雄的勝率","玩家副定位對局數","玩家使用與該英雄副定位相同的英雄的對局數","玩家副定位 KDA","玩家使用與該英雄副定位相同的英雄的平均 KDA","玩家副定位首殺","玩家使用與該英雄副定位相同的英雄時拿下首殺的頻率","玩家副定位勝率","玩家使用與該英雄副定位相同的英雄的勝率","玩家主風格對局數","玩家使用與該英雄主要打法風格相同的英雄的對局數","玩家主風格 KDA","玩家使用與該英雄主要打法風格相同的英雄的平均 KDA","玩家主風格首殺","玩家使用與該英雄主要打法風格相同的英雄時拿下首殺的頻率","玩家主風格勝率","玩家使用與該英雄主要打法風格相同的英雄的勝率","玩家副風格對局數","玩家使用與該英雄次要打法風格相同的英雄的對局數","玩家副風格 KDA","玩家使用與該英雄次要打法風格相同的英雄的平均 KDA","玩家副風格首殺","玩家使用與該英雄次要打法風格相同的英雄時拿下首殺的頻率","玩家副風格勝率","玩家使用與該英雄次要打法風格相同的英雄的勝率","我方上路協同","該英雄與我方上路同隊時的勝率","敵方上路對位","該英雄對陣敵方上路時的勝率","我方打野協同","該英雄與我方打野同隊時的勝率","敵方打野對位","該英雄對陣敵方打野時的勝率","我方中路協同","該英雄與我方中路同隊時的勝率","敵方中路對位","該英雄對陣敵方中路時的勝率","我方下路協同","該英雄與我方下路同隊時的勝率","敵方下路對位","該英雄對陣敵方下路時的勝率","我方輔助協同","該英雄與我方輔助同隊時的勝率","敵方輔助對位","該英雄對陣敵方輔助時的勝率","我方平均協同","該英雄與我方每個英雄同隊時的平均勝率","敵方平均對位","該英雄對陣敵方每個英雄時的平均勝率","我方英雄勝率","我方英雄在各自位置上的平均勝率","我方成長性","我方英雄在長時間對局中平均表現提升多少","我方控制","我方英雄每局施加控制的秒數總和","我方物理傷害","我方英雄的物理傷害平均佔比","我方魔法傷害","我方英雄的魔法傷害平均佔比","我方真實傷害","我方英雄的真實傷害平均佔比","我方坦度","我方英雄平均每分鐘承受的傷害","我方傷害構成","我方隊伍傷害中物理傷害（而非魔法傷害）所佔的比例","我方前排","我方英雄中坦克和鬥士的數量","敵方英雄勝率","敵方英雄在各自位置上的平均勝率","敵方成長性","敵方英雄在長時間對局中平均表現提升多少","敵方控制","敵方英雄每局施加控制的秒數總和","敵方物理傷害","敵方英雄的物理傷害平均佔比","敵方魔法傷害","敵方英雄的魔法傷害平均佔比","敵方真實傷害","敵方英雄的真實傷害平均佔比","敵方坦度","敵方英雄平均每分鐘承受的傷害","敵方傷害構成","敵方隊伍傷害中物理傷害（而非魔法傷害）所佔的比例","敵方前排","敵方英雄中坦克和鬥士的數量","玩家勝率","玩家在所有英雄上的勝率","玩家勝率（平滑）","玩家勝率，對局較少時往 50% 拉近","玩家對局數（對數）","玩家此前對局數的對數值","玩家勝率與 50% 之差","玩家勝率偏離 50% 的程度","玩家加權勝率優勢","玩家勝率偏離 50% 的程度，按對局數加權","玩家副定位樣本","根據對局數判斷，玩家在該英雄副定位上的勝率有多可信","本版本勝率","該英雄在當前版本該位置的勝率","上版本勝率","該英雄在上個版本該位置的勝率","本版本我方協同","當前版本中該英雄與我方英雄同隊時的平均勝率","本版本敵方對位","當前版本中該英雄對陣敵方英雄時的平均勝率",["敵方：",["champion"]],"基於雙方陣容",["基於雙方陣容，假定為",["tier"]],"對局數太少，無法預估","預估勝率","顯示對陣所有對手的對局",["顯示對陣 ",["champion"],"（你可能的對線對手）的對局"],"顯示所有牌階",["顯示 ",["tier"]," 及以上的對局"],[["games"]," 場"],["對線 ",["champion"]],"這局 BP 的對位","目前篩選條件下本版本暫無對局",["本版本 ",["games"]," 場勝率 ",["winRate"]],["本版本 ",["games"]," 場勝率 ",["winRate"],"（較上個版本 ",["change"],"）"],["出場率 ",["pickRate"]],"在所有對局時長下都勝多負少","在所有對局時長下都負多勝少",["約 ",["minute"]," 分鐘前結束的對局勝多負少"],["超過約 ",["minute"]," 分鐘的對局勝多負少"],"按對局時長統計的勝率",[["champion"],"，可能對陣 ",["opponent"]],["隊友：",["champion"]],"下一件裝備",["出場率 ",["pickRate"]],"亞塔坎","巴龍納什","小龍","生化科技飛龍","疾風飛龍","遠古巨龍","海克斯科技飛龍","赤焰飛龍","裂地飛龍","癒水飛龍","峽谷預示者",[["lane"]," 水晶"],[["lane"]," 防禦塔"],"虛空幼蟲","持有金幣",["擊殺 ",["ally"],"–",["enemy"]],["由 ",["champions"]," 拿下"],"預估團隊經濟","關鍵時刻","藍色方獲勝機率","藍色方獲勝","傷害佔比","完整對局分析","經濟","你的影響力","影響力評級","參團率","你的操作均未影響獲勝機率","Riot 尚未發布這場對局的數據",["被 ",["champion"]," 擊殺"],"被處決",["擊殺 ",["champion"]],["協助擊殺 ",["champion"]],["拿下 ",["monster"]],["協助拿下 ",["monster"]],"摧毀防禦塔","協助摧毀防禦塔",[["points"]," 個百分點"],"每分鐘獲勝機率的變化，按該分鐘內擊殺、死亡、防禦塔和史詩資源的參與者分攤","紅色方獲勝","敗因分析","勝因分析","視野 / 分鐘","正在等待 Riot 發布這場對局…","觀看","獲勝機率貢獻","你的對局","我方獲勝機率","MVP","KDA","CS / 分鐘","敵方隊伍","近 5 分鐘","近 1 分鐘","你的對線",[["cs"]," CS · Lv ",["level"]],[["games"],"場"],["10分鐘經濟差 ",["diff"]],"我方隊伍","連結一個主召喚師，即可在這裡關注你在桌面版進行的對局。","連結你的 Riot 帳號","登入以關注你已連結召喚師的即時對局。","未收到你的即時對局數據。請檢查網路連線後重試。","各路經濟","按裝備價值計算","預估獲勝機率","預估獲勝機率不可用","失敗","沒有獲勝機率數據","已匯入符文頁","無法匯入符文頁。如果你的符文頁已滿，請先在用戶端中刪除一頁，然後重試。","匯入符文","等待鎖定英雄...","移除","攻擊力","魔法攻擊","生命值","物理防禦","魔法防禦","攻擊速度","暴擊率","移動速度","魔力",["價格 ",["total"],"（還差 ",["remaining"],"）"],["已擁有 ",["owned"],"/",["total"]],"合成路線","不需要合成部件。","推薦下一件裝備","按當前局勢的模型分數排序","評分失敗","暫無推薦。","隨機對局","對戰局勢","時間","敵方陣容","空位",["第 ",["index"]," 場，共 ",["total"]," 場"],["對線裝備經濟 ",["gold"]],"我方隊伍",["你 · ",["level"]," 級"],[["gold"],"g · ",["level"]," 級"],"團隊裝備經濟","敵方傷害",[["percent"]," 物理"],[["percent"]," 法術"],[["champion"]," ",["ad"]," · 裝備經濟最高：",["fed"],"，",["level"]," 級時 ",["gold"],"g（",["fedAd"],"）"],"持有裝備",["下一件：第 ",["slot"]," 件裝備"],"剩餘金幣","模型評分","該玩家實際下一件購買的裝備",["該玩家下一件購買的裝備：",["item"],"（不在前 10 名內）"],["選取率 ",["pickrate"]," · 還差 ",["gold"]],"該英雄尚無已儲存的對局。","關閉","完成","不可用","載入重播資料失敗","沒有重播數據","這場對局沒有可用的時間軸數據","勝率","正在開啟...","開啟重播","召喚峽谷",[["time"]," 擊殺"],"暫無事件",[["count"]," 列"],"等待英雄數據...","勝利","獲勝機率","按對局時長統計勝率","條款接受","存取或使用 Winrate 即表示你同意這些服務條款。如果你不同意，請不要使用本服務。","帳戶與存取","你需要對帳戶下的活動負責，並妥善保護登入憑證的安全。你必須提供準確的資訊，並在資訊變更時及時更新。","訂閱與帳單","付費功能可能以訂閱形式提供。費用通常預先收取，除法律另有要求外一般不予退款。我們可能會在合理通知後調整價格。","可接受使用","你同意不會：","將本服務用於違法目的。","嘗試逆向工程、干擾或壓垮本服務。","以損害服務穩定性的方式抓取或自動化存取。","第三方數據與服務","Winrate 依賴第三方平台和資料來源，包括 Riot Games API。我們不保證這些數據始終可用、準確或完整。","智慧財產權","Winrate 及其原創內容、功能和品牌歸 Winrate 所有，並受適用法律保護。Riot Games 的內容和標識仍歸 Riot Games 所有。","免責聲明與責任限制","本服務按“現狀”和“可用狀態”提供，不附帶任何形式的保證。在法律允許的最大範圍內，Winrate 不對任何間接、附帶、特殊、後果性或懲罰性損害承擔責任。","終止","如果這些條款被違反，或為了保護服務、使用者或法律合規需要，我們可以暫停或終止存取權限。","條款變更","我們可能會不時更新這些條款。更新後繼續使用本服務即表示你接受修訂後的條款。","聯絡","如對這些條款有疑問，可以發送郵件至","有關數據處理的詳情，請參閱","勝率","平均","CS/分鐘","傷害","金幣/分鐘","視野","這個數字的意思","與你相似的玩家中，這個習慣處在你這個水準的人，比處在一般水準的人上分更多。","全部","出裝","英雄池","溝通","操作","心態","資源","打法模式","符文","視野","一個基於 370 萬名積分玩家的模型：五個版本內的習慣，對照之後四個版本（約兩個月）的上分。","少做一些","多做一些","無法載入你的洞察","我們比較牌階、遊戲經驗和先前表現相近的玩家，衡量這個習慣做得更多或更少的人在接下來四個版本（約兩個月）裡多上了多少分。LP 數值以這個實測效應為基準，並針對與你相似的玩家做了調整。它們描述的是哪些情況與上分同時出現，而不是對任何一位玩家的承諾。","可以試試","原理說明","積分對局還不夠",["洞察需要最近五個版本中的 ",["needed"]," 場積分對局。如果你的對戰紀錄仍在載入，請過一分鐘再回來看看。"],"優勢","弱項","為什麼重要","你的領先之處","獲勝方最佳表現者","CS","失敗","差值","差值率","裝備","暫無數據","這個對位沒有擊殺數據。","未找到對局","其他","查看更多","載入分析失敗","渲染視覺化失敗","預測獲勝機率","傷害","死亡","載入對局數據失敗","Riot 已不再提供此對局的詳細資訊","這個召喚師不存在，或還沒有被追蹤。","未找到玩家","追蹤中...","追蹤召喚師失敗。","符文","符文樹","未知符文","未知符文樹","重播","數據","符文","鞋子","技能","未找到對局數據。","沒有已完成對局","對位方法說明","我們使用貝氏優勢進行排序，以降低低樣本雜訊。","k（先驗對局數）：","對線/敵方 = 300，隊友 = 200","排序：","顯示：","圖表使用平滑勝率；同時展示原始勝率以保持透明","最少場次：","仍會過濾超低樣本","對位排名的計算方式","最難對位使用","最易對位使用","執行","清除","召喚師頭像",[["champion"]," 英雄圖示"],[["rune"]," 符文圖示"],[["item"]," 裝備圖示"],"同步最新對局","已同步","同步中","同步","同步玩家？","拉取最新對局並更新數據。","有效","目前方案","管理訂閱","續費時間","試用","試用結束","無限制","升級","升級方案","升級你的方案","本週期用量","你的訂閱現已生效。享受 30 天免費試用吧。",["歡迎使用 ",["plan"],"！"],"已取消","結束時間","付款失敗",["你的 ",["plan"]," 已取消。在 ",["date"]," 之前仍可使用，之後你的帳戶將轉為",["free"],"。"],["你最近一次 ",["plan"]," 的付款失敗，在付款完成前相關功能已關閉。請在「",["action"],"」中更新付款方式。"],["我們未能收取你最近一次的付款。Stripe 會重試；請在「",["action"],"」中更新付款方式以保留 ",["plan"],"。"],["你的 ",["plan"]," 已於 ",["date"]," 結束。"],"取消","顯示手機版側邊欄。","側邊欄","載入器","載入中","切換側邊欄","停止","正在同步對局...","本局表現最差","進階洞察","","這個習慣屬於付費方案。","本命英雄佔比","的對局","最近五個版本的積分對局中，使用你最常玩英雄的對局所佔的比例。","前兩件裝備","勝率（相對最佳）","你在該英雄和位置上前兩件完成裝備的勝率，減去表現最好的組合的勝率（0% = 最佳組合）。","出門裝","勝率（相對最佳）","你在該英雄和位置上出門裝的勝率，減去表現最好的出門裝的勝率（0% = 最佳出門裝）。飾品不計入。","鞋子時機","× 首件裝備時間","購買鞋子的時間除以做出第一件裝備的時間（小於 1 = 先出鞋）。","團隊功能裝","的裝備欄（相對位置平均）","你最終裝備欄中咒恨縛鎖、米凱的祝福、魂之救贖或騎士誓願所佔的比例，減去你所在位置的平均值。","前期技能順序","勝率（相對最佳）","你在該英雄和位置上前三個技能點的勝率，減去表現最好的加點順序的勝率（0% = 你用的就是最佳順序）。","每日對局數","場/天","最近五個版本中，在你有玩的日子裡，你每天打幾場積分對局。","輸後再排","的落敗","積分輸掉一場後，你的下一場積分在 90 分鐘內開始的頻率。","你目前的方案未解鎖這個習慣。","升級到 Plus 或 Pro，即可查看這個習慣及相關建議。","你目前的方案未解鎖這個習慣。","升級到 Plus 或 Pro，即可查看這個習慣及相關建議。","用本命英雄打的每一場，都能讓你更了解它的對位、強勢期和極限。與你相似的玩家中，把更多對局集中在一隻英雄上的人上分更多。","只要本命英雄沒被禁用、也沒被強力克制，就鎖定它。","備選英雄要和本命英雄的位置與打法相近。","在一般對戰裡練新英雄，而不是在積分裡。","與你相似的玩家中，把對局分散到更多英雄上的人上分更多。英雄池太窄，容易被禁用或被針對克制。","再練一隻英雄，用來應付本命英雄最難打的對位。","準備一隻順手的英雄，以防本命英雄被禁用。","練一隻先選出來也很穩的英雄。","前兩件裝備構成了你中期的大部分戰力。與你相似的玩家中，選用勝率最高裝備組合的人上分更多。","以該英雄 Winrate 頁面上排名最高的兩件裝備組合為起點。","只有在有理由時才更換第二件裝備：對方陣容、對方肥起來的核心輸出，或你的對線情況。","每次版本更新後，重新檢查你的出裝。","與你相似的玩家中，選用較少見裝備組合的人上分更多。針對敵方陣容出裝，可能比預設出裝更好。","當某個敵人肥起來時，第二件出物理防禦或魔法防禦裝。","面對回復能力強的英雄，儘早出重創裝備。","在載入畫面查看敵方的傷害類型，並規劃好你的第二件裝備。","出門裝決定了你 1 級的換血和第一次回城。與你相似的玩家中，選用勝率最高出門裝的人上分更多。","把該英雄 Winrate 頁面上排名最高的出門裝設為你的預設選擇。","面對消耗時出多蘭之盾，打算換血時出多蘭之劍或多蘭之戒。","打野：選擇適合你英雄打法的打野夥伴。","與你相似的玩家中，使用較少見出門裝的人上分更多。根據對位選擇的出門裝，可能比預設選擇更好。","面對消耗你的對線時，出多蘭之盾或多帶藥水。","如果你 2 級能打贏，就出傷害型出門裝。","記下哪些出門裝能讓你贏下對線，並繼續沿用。","與你相似的玩家中，較晚買鞋、在第一件裝備之後才買的人上分更多。更早的裝備強勢期，可能比跑速更有價值。","如果第一件裝備能讓你換血佔優，就優先速出它。","對線中需要躲的技能不多時，可以延後買鞋。","第一件裝備做出後立刻買鞋。","更早買鞋，代表更容易躲技能、對線更安全、轉線更快。與你相似的玩家中，更早買鞋的人上分更多。","面對技能多的對線或積極的打野時，第一次回城就買鞋。","在中期轉線開始前做好二階鞋。","游走前先買鞋，這樣能及時趕到。","功能裝能應對決定團戰勝負的威脅：肥起來的核心輸出、連控組合、突進切後排。與你相似的玩家中，更常出這類裝備的人上分更多。","敵方有難以躲避的控場時，出米凱的祝福。","你的隊伍會圍繞資源打團時，出魂之救贖。","出騎士誓願保護肥起來的己方核心輸出，出咒恨縛鎖壓制肥起來的敵人。","與你相似的玩家中，功能裝出得更少的人上分更多。在你的對局裡，你自己的傷害或坦度可能更重要。","優先出提升自身戰力的裝備，除非有某個敵方威脅必須應對。","如果你的輔助在出功能裝，就交給他們。","只有在能說出具體威脅時，才出功能裝。","前三個技能點決定了你 1 到 3 級的換血和第一輪清野。與你相似的玩家中，使用勝率最高加點順序的人上分更多。","鎖定英雄前，先在該英雄的 Winrate 頁面查看排名最高的技能順序。","只有在對位明顯需要時，才改變 1 級學的技能。","打野：使用配合你的刷野路線清得最快的加點順序。","與你相似的玩家中，使用較少見前期加點順序的人上分更多。根據對位選擇的 1 級技能，可能比預設加點更好。","根據對位來選 1 級技能，而不是憑習慣。","面對能對你強開的對線時，儘早點出保命技能。","記下哪些開局加點能讓你贏下對線，並繼續沿用。","與你相似的玩家中，在有玩的日子裡打更多場的人上分更多。對他們來說，玩得更久代表更多練習，而不是更疲勞。","如果你能一直保持狀態，就少開幾次，每次多打一會兒。","第一場之前，先在練習工具裡熱身。","對局之間的休息別太長，保持節奏。","連續打很久時，最後幾場往往打得最差。與你相似的玩家中，每天打得更少的人上分更多。","開打前先定好當天的場數上限，並遵守它。","發現自己在機械式地打時，就停下來。","把對局分散到更多天，而不是一次連續打很久。","與你相似的玩家中，輸了之後繼續打的人上分更多。對他們來說，一場落敗並沒有影響到下一場。","如果輸一場不會影響你的心態，就繼續打下去。","對局之間調整一下：站起來、喝口水，再排。","在你打得變差時再停，而不是因為一場的結果。","輸了馬上再排，會把挫折感帶進下一場。與你相似的玩家中，輸後先休息一下的人上分更多。","輸了之後，先離開 15 分鐘再排。","下一場之前，回看讓你輸掉這場的那個時刻。","在開打前就決定什麼時候停，而不是輸了之後再決定。","英雄版本強度","勝率（相對 50%）","你所玩英雄的平均勝率（依你使用它們時的位置和版本計算），減去 50%。對局數少的英雄，勝率會向 50% 收攏。","版本強勢的英雄，對所有玩它的人來說都贏得更多。與你相似的玩家中，玩版本較強勢英雄的人上分更多。","新版本上線時，查看你所在位置的強度榜。","英雄池裡留一隻當前版本強勢的英雄。","如果某個版本大幅削弱了你的本命英雄，就先玩你的第二選擇，等它恢復強度再說。","與你相似的玩家，玩版本評價較低的英雄時上分更多。你對一隻英雄的理解，可能比它的版本勝率更重要。","堅持玩你最熟悉的英雄，即使它們不是版本主流。","不要每次有英雄加強就換英雄：每換一次，都要多花對局來練習。","根據你自己用這隻英雄的戰績來判斷它，而不是看它在強度榜上的位置。","10 分鐘 CS","CS（相對位置平均）","你在前 10 分鐘擊殺的兵線士兵數（打野時計野怪），減去你所在位置的平均值。不足 10 分鐘的對局不計入。","前期 CS 是你最有保障的金幣，每漏掉一隻士兵，都會延後你的第一件裝備。與你相似的玩家中，10 分鐘 CS 更多的人上分更多。","在練習工具裡練習補刀，直到 10 分鐘 70 CS 對你來說輕而易舉。","塔下補刀：近戰士兵讓防禦塔打兩下後再補；遠程士兵先自己打一下，等防禦塔打完一下再補。","打野：先完整清完一輪野區再去抓人，除非某條線明顯已經具備抓人條件。","與你相似的玩家中，捨棄部分前期 CS 去別處找機會的人上分更多。一次游走、抓人或小規模交戰，可能比一波兵線更有價值。","附近有比這波 CS 更有價值的機會時，就放掉這波兵線。","打野：去抓已經具備條件的線路，而不是把每個野怪營地都清完。","離開前先把兵線推進對方塔下，這樣損失更少。","技能命中","相對英雄均值","你每分鐘命中的非指向性技能數，以及前期命中的數量，與你所用英雄和位置的平均水準相比（1.00x = 平均水準）。只統計依賴非指向性技能的英雄。","命中的技能就是你的傷害和控場；打空的技能則是白白浪費的冷卻。與你相似的玩家中，命中更多的人上分更多。","瞄準敵人要去的位置，而不是他們目前所在的位置。","等對方交出位移、閃現或進入攻擊動作後再放技能。","在練習工具裡花五分鐘，用你的主要技能練習命中移動目標。","與你相似的玩家中，每分鐘命中技能更少的人上分更多。把關鍵技能留到適當時機，可能比一轉好就放更好。","留著你的控場技能，等敵人交出位移或閃現後再用。","不要對滿血且技能都在的目標放開團技能。","身陷危險時，留一個技能用來自保。","符文與召喚師技能","勝率（相對最佳）","對於你的關鍵符文、副系符文、屬性碎片和召喚師技能，在該英雄和位置上，每項選擇的勝率減去最佳選擇的勝率，再全部相加（0% = 每項都是最佳）。","在你的英雄上勝率較低的符文頁，每場都會讓你吃一點虧。與你相似的玩家中，符文和召喚師技能與表現最好的選擇一致的人上分更多。","照搬該英雄 Winrate 頁面上排名最高的符文和召喚師技能。","每次只改一個符文，而且要有說得出的理由。","每次版本更新後，重新檢查你的符文頁。","與你相似的玩家中，偏離表現最好的符文和召喚師技能的人上分更多。針對對位調整的符文頁，可能比預設配置更好。","面對壓制你的對線時，副系選擇防守型符文。","根據對位選擇傳送或點燃，而不是憑習慣。","為本命英雄最難打的對位另存一頁符文。","首件裝備時間","分鐘（相較同類玩家）","你做出第一件完成裝備的分鐘數，減去同英雄、同位置、同牌階玩家的平均值。不足 5 分鐘的對局不計入。","與你相似的玩家中，第一件裝備做出得更晚的人上分更多。在線上多留一會兒再回城買大件，或先買防禦裝，可能會有回報。","對線安全、兵線位置合適時，留到夠錢買整件裝備再回城。","對線危險時，先買一件防禦型配件。","不要只為了買一件小配件就回城。","第一件裝備是你第一個真正的強勢期；做得晚，代表換血、清野和團戰都更弱。與你相似的玩家中，更早做出它的人上分更多。","買得起一件配件時就回城，而不是等到被迫回城。","第一件裝備之前，除非對線需要，否則別多買藥水和第二個控域守衛。","在推完砲車兵線後再回城，這樣損失的 CS 很少。","資源到場","相對同位置同牌階","任一方拿下小龍、巴龍或亞塔坎時，你存活且位於其 4,000 單位範圍內的頻率，減去同位置同牌階玩家的比率。","資源歸到場人數更多的一方。與你相似的玩家中，資源到場次數更多的人上分更多。","小龍或巴龍刷新前 60 秒，就開始往龍坑移動。","先推掉你的兵線，這樣趕過去也不會損失 CS。","在刷新前約 90 秒回城，這樣到場時血量充足、裝備也已買好。","與你相似的玩家中，資源到場次數更少的人上分更多。在地圖另一側施加壓力，可能比龍坑多一個人更有價值。","當隊友沒有你也能守住資源時，去地圖另一側推邊線。","敵人在龍坑集結時，去白拿兵線和防禦塔護甲。","用信號告訴隊友你的計畫，免得他們在不知情的情況下四打五。","團戰勝利轉化","相對同位置同牌階","在你方獲勝且你未陣亡的團戰中，你在 90 秒內協助拿下防禦塔、防禦塔護甲、水晶或史詩級野怪的頻率，減去同位置同牌階玩家的比率。","贏下的團戰，價值只在於敵人重生前你拿到了什麼。與你相似的玩家中，把更多勝利團戰轉化為防禦塔和資源的人上分更多。","贏下團戰後，看一下重生時間，然後去拿最近的防禦塔或資源。","用信號標出下一個目標，讓隊友一起行動。","敵人陣亡期間，不要回城，也不要去刷野：去拿點東西。","與你相似的玩家中，贏下團戰後拿得更少的人上分更多。安全回城，可能比殘血硬打更好。","贏下團戰後，如果隊伍血量低或技能都在冷卻，就回城。","血量不夠撐住時，不要跟著越塔。","大目標有風險時，就拿穩妥的收益：一波兵線或一組野怪。","資源前死亡","每場（相對同位置同牌階）","每場中，你死亡後 90 秒內敵方拿下小龍、峽谷預示者、巴龍或亞塔坎的死亡次數，減去同位置同牌階玩家的平均值。","與你相似的玩家中，在資源前死亡更頻繁的人上分更多。強硬爭奪資源會付出一些死亡，但得到的仍可能比失去的多。","你方有優先權的資源，即使有些風險也要去爭。","不要只為了保命就白白放掉資源。","資源刷新前，在龍坑附近尋找抓單機會。","在資源爭奪前不久死亡，等於把資源拱手讓人：你的隊伍要麼少一人硬打，要麼放棄。與你相似的玩家中，在資源前死亡更少的人上分更多。","小龍或巴龍刷新前的那一分鐘，要打得穩：不用臉探草，不冒險換血。","資源刷新前，在龍坑入口插眼，不要走進沒有視野的戰爭迷霧。","如果血量低，就提前回城再回來，而不是留下來送死。","後期落單被抓","每場（相對同位置同牌階）","每場中，你在 25:00 之後的死亡裡，10 秒內沒有任何隊友獲得擊殺、助攻或陣亡的次數，減去同位置同牌階玩家的平均值。","與你相似的玩家中，後期更常落單被抓的人上分更多。推邊線把敵人引走，即使最後陣亡，也可能有回報。","當敵人來抓你時隊友能趁機拿到東西，就去推邊線。","讓你的陣亡換來別處的一座防禦塔或一個資源。","敵人圍過來抓你時，發信號讓隊友行動。","到了後期，一次落單陣亡就可能丟掉巴龍、一座水晶，甚至整場比賽。與你相似的玩家中，落單被抓更少的人上分更多。","25 分鐘後，只有在地圖上能看到至少三名敵人時，才去推邊線。","走進戰爭迷霧前，先在前方插眼或排眼。","巴龍或遠古巨龍刷新前，與隊友集合。","未花費金幣","分鐘收入（相對同位置同牌階）","從 5:00 起，你在地圖上時身上攜帶的金幣，以你的收入折算成分鐘數，減去同位置同牌階玩家的平均值。","與你相似的玩家中，身上未花費金幣更多的人上分更多。留在地圖上存一次大的回城，可能比頻繁小額回城更好。","還有兵線可吃或機會可抓時，就留在地圖上。","在安全且兵線正推向對面時，存錢買完成裝備。","地圖上需要你時，不要為了一件小配件回城。","揣在口袋裡的金幣在團戰中毫無作用：那是你還沒買下的強勢期。與你相似的玩家中，未花費金幣更少的人上分更多。","買得起下一件配件時就回城。","在資源爭奪前回城，這樣到場時金幣已經花掉。","不要揣著一整件裝備的錢進入團戰。","囤積金幣","的時間（相對同位置同牌階）","從 5:00 起，你在地圖上的時間中，持有 1,500 或以上金幣的時間所佔的比例，減去同位置同牌階玩家的比率。","與你相似的玩家中，持有 1,500 或以上金幣時間更長的人上分更多。回城次數少，可能代表在地圖上的時間更多。","團戰或資源爭奪即將開始時，留在地圖上。","回城買完成裝備，而不是買一件小配件。","跟隊友一起回城，這樣不會錯過機會。","帶著 1,500 以上金幣四處走，代表你在沒有已賺到的屬性的情況下作戰。與你相似的玩家中，這樣做更少的人上分更多。","金幣超過下一件配件的價格後，儘快回城。","利用推完一波兵線後的空檔回城。","在資源爭奪前花掉金幣，而不是之後。","15 分鐘前出透視鏡","的對局（相對同位置同牌階）","你打野或輔助的對局中，在 15:00 前購買先知透視鏡的頻率，減去同位置同牌階玩家的比率。","排眼能為隊伍提供安全的行進路線，並奪走敵人對資源的視野。與你相似的玩家中，更早換成先知透視鏡的人上分更多。","第一次或第二次回城時換成先知透視鏡。","小龍和峽谷預示者刷新前 60 秒，在牠們周圍排眼。","清掉你方打野抓人路線上的守衛。","與你相似的玩家中，更久保留潛行守衛的人上分更多。前期插眼可能比前期排眼更有價值。","對線期的眼還重要時，保留你的潛行守衛。","換飾品前，先在敵方打野可能的路線上插眼。","第一波資源團戰開始時，換成先知透視鏡。","前期傷害","傷害/分鐘（相對上分玩家）","2:00 到 10:00 之間你每分鐘對英雄造成的傷害，減去同位置同牌階中上分玩家的平均值。","前期傷害能逼對手回城、交掉召喚師技能，從而打開擊殺、防禦塔護甲和資源的機會。與你相似的玩家中，前期傷害更高的人上分更多。","對線對手上前補刀時，趁機打他。","在對方關鍵技能冷卻時換血。","打野：在己方線上隊友附近尋找前期小規模交戰和反抓機會。","與你相似的玩家中，前期傷害更低的人上分更多。安全對線、穩定補刀，可能比不停換血更好。","只在能換贏時才換血，而不是為了打傷害而打。","把 CS 和控線放在消耗之前。","把技能留到擊殺時機和抓人時用。","換血效率","相對上分玩家","2:00 到 10:00 之間，你每放棄一個線上 CS 所換來的對英雄傷害，與同位置同牌階中上分的玩家相比（0 = 相同；+0.7 = 每放棄一個 CS 換來的傷害約為兩倍）。僅統計線上位置。","好的換血能打出傷害又不損失 CS，讓你在血量和金幣上都贏下對線。與你相似的玩家中，換血效率更高的人上分更多。","對手上前補刀時換血，然後退回來補自己的刀。","在你方兵線比對方大時開打。","能做到時，用同一個技能同時打到敵人和士兵。","與你相似的玩家中，每放棄一個 CS 換來的傷害更少的人上分更多。在某些對線中，安全發育比換血更好。","在難打的對位中，把補刀放在換血之前。","只在同一時間段內還能補到 CS 時才換血。","如果對線處於劣勢，就讓兵線過來，在自家塔下發育。","游走","的對線時間（相對上分玩家）","第 3 到 14 分鐘中，你離開自己線路（輔助以下路為準）的時間所佔比例，減去同位置同牌階中上分玩家的比例。","在合適的時機離線，能把你的線上局勢轉化為別處的擊殺、小龍和防禦塔。與你相似的玩家中，游走更多的人上分更多。","離開前先推掉兵線，這樣不會損失 CS 或防禦塔護甲。","到河道和打野一起爭奪河蟹和小龍。","游走前先給線上隊友發信號，讓他們打得穩一些。","與你相似的玩家中，更多留在線上的人上分更多。游走落空時，留在線上拿到的 CS、經驗和防禦塔護甲會不斷累積。","只在兵線推過去、且機會已經成形時才游走。","線上搭檔獨自守不住線時，就留下來。","與其進行可能落空的游走，不如拿下防禦塔護甲。","連敗後繼續排","的兩連敗","積分連輸兩場後，你在 90 分鐘內再次排隊的頻率。","與你相似的玩家中，連輸兩場後仍繼續排的人上分更多。短暫的連敗往往只是運氣不好，而停下來代表打的場數更少。","看你在最近兩場裡打得怎麼樣，而不是看結果。","休息五分鐘，如果狀態還在，就繼續排。","別讓兩場落敗結束一段原本打得不錯的連打。","連輸兩場是最典型的上頭誘因。與你相似的玩家中，輸掉第二場後就停下的人上分更多。","連輸兩場，就結束這次的積分。","如果還想玩，就改打一般對戰或隨機單中。","隔天頭腦清醒了再回來。","最佳英雄",[["games"],"場"],[["pickRate"]," 出場率 · ",["games"],"場"],"鞋子","組件","消耗品","傳說","其他","起始裝","輔助","符文輸出","關鍵符文",["第 ",["row"]," 列"],"防禦","彈性","進攻","任意英雄","依英雄使用場次的勝率","依版本的勝率","最近四個版本","清除英雄","最契合",["最契合 · ",["champion"],"：",["where"],"比",["alternative"],"高",["points"]],"差值","英雄使用場次",["該英雄 ",["games"]," 場"],"在同一位置","其勝率","沒有其他選擇超過 5%","場次不足，無法比較英雄","在同一英雄上",[["patch"]," 版本 · ",["firstPatch"]," 版本為 ",["firstRate"]],"選擇英雄","符文",[["total"]," 個英雄中的 ",["shown"]," 個"],"概覽","對比其餘","同一位置改做最多的裝備",["占該位置 ",["share"]],"最常出裝的英雄","依成裝時間的勝率","依 10:00 經濟的勝率",[["item"]," 對比同一批玩家在該位置改做的裝備"],["第 ",["minute"]," 分鐘前成裝 → 之後"],"成裝率","成裝率",["落後 ",["gold"]," → 領先 ",["gold"]],["10:00 時 ",["from"]," 至 ",["to"]," 金幣"],"經濟差",["的對局 · ",["games"]],[["slot"]," 件裝備"],["對比其餘：與使用其他關鍵符文的 ",["item"]," 玩家相比"],[["count"]," 件裝備中第 ",["rank"]],"通常","所有關鍵符文","改選最多的",["占 ",["champion"]," 選擇的 ",["share"]],["依",["stat"],"的勝率"],[["rune"]," 對比同一批玩家改選的符文"],"同一列",[["count"]," 個關鍵符文中第 ",["rank"]],["的玩家 · ",["games"]],["低於 ",["low"]," → 高於 ",["high"]],"每場",["同一列 ",["count"]," 個中第 ",["rank"]],["對比其餘：沒有 ",["rune"]," 的對局中的同一裝備"],"選用率","最常選用的英雄","選用率",[["item"]," 勝率趨勢 ",["patch"]," 版本"],["基於 ",["patch"]," 版本積分對局，依成裝時間、10 分鐘經濟、牌階、英雄使用場次、對局時長和版本統計的 ",["item"]," 勝率。"],[["rune"]," 勝率趨勢 ",["patch"]," 版本"],["基於 ",["patch"]," 版本積分對局，依每場記錄數值、對局時長、牌階、英雄使用場次和版本統計的 ",["rune"]," 勝率。"],"刺客","鬥士","法師","射手","輔助","坦克","職業","全部職業","A–Z","依位置","攻擊力","魔法攻擊","防禦","鞋子",["按類別的裝備 · ",["patch"]],[["count",2,{"other":["牌階和 # 基於全部 ",["items"]," 件裝備"]}]],["依位置的梯隊榜 · ",["patches"]],["每個位置依該位置的對局排名，含該位置對局佔 ",["share"]," 以上的英雄"],"連結 Riot 帳號","查詢","數據分析查詢","精選英雄聯盟數據表，提供版本、位置、牌階和最低場次等可重複使用的篩選。","LoL 隱藏 OP 出裝","按英雄和位置查找英雄聯盟隱藏 OP 出裝。查看本版本中相較常規出裝勝率提升最大的冷門符文與裝備組合。","LoL 隱藏 OP 出裝：本版本強勢的關鍵符文 + 裝備組合","按英雄和位置查找英雄聯盟隱藏 OP 出裝。查看本版本中相較常規出裝勝率提升最大的冷門符文與裝備組合。","出裝","最適合主玩爬分的 LoL 英雄","找出在高分段中專精玩家占比最高的英雄。本排名不看普通勝率，而是按 鑽石+ 和 大師+ 天梯偏向來衡量主玩英雄。","按專精 Elo 查看最適合主玩爬分的 LoL 英雄","英雄聯盟中專精玩家在高分段占比最高的英雄，按 鑽石+ 和 大師+ 天梯偏向排名。","爬分指數","分段優勢","本命佔比","專精玩家","百分點","LoL 高分段 vs 低分段英雄","在按每個牌階的版本基準調整後，找出在高分段或低分段表現明顯更好的英雄聯盟英雄。","按牌階偏向查看 LoL 高分段 vs 低分段英雄","在按每個牌階的版本基準調整後，找出在高分段或低分段表現明顯更好的英雄聯盟英雄。","牌階偏向","LoL 按經驗調整的勝率","查看哪些英雄聯盟英雄在按玩家經驗標準化後仍然強勢，避免專精玩家占比高的英雄獲得免費的勝率加成。","按英雄查看 LoL 按經驗調整的勝率","查看哪些英雄聯盟英雄在按玩家經驗標準化後仍然強勢，避免專精玩家占比高的英雄獲得免費的勝率加成。","調整勝率","LoL 英雄熟練度指數","發現本版本中哪些英雄聯盟英雄主要由經驗豐富的專精玩家使用，而不是新手或休閒玩家。","LoL 英雄熟練度指數：專精玩家最多的英雄","發現本版本中哪些英雄聯盟英雄主要由經驗豐富的專精玩家使用，而不是新手或休閒玩家。","熟練度","關鍵符文","基礎勝率","提升","低分段","中分段","高分段","偏向","高","低","原始勝率","調整勝率","調整","平均場次","50+ 場","0-10 場","熟練度","顯示查詢","隱藏 OP 出裝","主玩爬分英雄","高分段 vs 低分段","按經驗調整的勝率","英雄熟練度指數",[["count",2,{"other":["ClickHouse SQL · ",["lines"]," 行"]}]],"複製","已複製","在 SQL 主控台中開啟","50+ 場占比減去 0–10 場占比（百分點）。越高代表該英雄主要由熟練的主玩玩家使用。",["LoL 英雄強度榜 ",["patch"]," 版本"],["《英雄聯盟》",["patch"]," 版本英雄強度榜：依位置、牌階、勝率、出場率和對位資料篩選排名。"],["LoL 裝備強度榜 ",["patch"]," 版本"],["《英雄聯盟》",["patch"]," 版本裝備強度榜：比較裝備勝率、出場率、位置、牌階和大規模對局趨勢。"],[["champion"]," 出裝、符文、裝備與克制 ",["lane"]," ",["patch"]," 版本"],[["champion"]," ",["lane"]," ",["patch"]," 版本出裝：符文、裝備、技能順序、勝率趨勢和積分對局中的對位克制。"],[["champion"]," 克制與對位 ",["lane"]," ",["patch"]," 版本"],[["champion"]," ",["lane"]," 在 LoL ",["patch"]," 版本的對位資料：最難打、最好打的對位、勝率和積分趨勢。"],[["champion"]," vs ",["opponent"]," 對位、克制與出裝 ",["patch"]," 版本"],[["champion"]," vs ",["opponent"]," ",["lane"]," 在 LoL ",["patch"]," 版本的對位資料：勝率、對線趨勢、出裝、符文、克制和積分資料。"],"英雄出裝、符文、裝備與克制","《英雄聯盟》英雄出裝、符文、裝備、對位克制和勝率趨勢。","英雄克制與對位","《英雄聯盟》英雄對位資料：最難打、最好打的對位、勝率和版本趨勢。",[["item"]," 數據、最佳英雄與成裝時間 ",["patch"]," 版本"],[["item"]," 在《英雄聯盟》",["patch"]," 版本的裝備資料：勝率、購買率、最佳英雄、成裝時間、符文搭配和積分趨勢。"],[["rune"]," 符文數據、最佳英雄與聯動 ",["patch"]," 版本"],[["rune"]," 在《英雄聯盟》",["patch"]," 版本的符文資料：勝率、出場率、最佳英雄、裝備搭配、輸出趨勢和積分資料。"],[["name"]," ",["region"]," LoL 數據"],[["name"]," 在 ",["region"]," 的《英雄聯盟》數據：對戰紀錄、牌階、英雄池、勝率趨勢、圖表和表現洞察。"],[["player"]," 職業數據"],[["player"]," 職業數據：",["context"]],[["player"]," 職業數據：",["context"],"，英雄池與勝率"],[["player"],"（",["context"],"）職業數據：",["games"]," 場比賽，勝率 ",["winRate"],"。常用英雄：",["champions"],"。英雄池、戰隊和近期比賽。"],[["player"],"（",["context"],"）職業數據：",["games"]," 場比賽，勝率 ",["winRate"],"。常用英雄：",["champions"],"。"],[["team"]," 職業數據"],[["team"]," 職業數據：",["league"]],[["team"]," 職業數據：",["league"]," 陣容、選用與勝率"],[["team"],"（",["context"],"）職業數據：自 ",["year"]," 年以來 ",["games"]," 場比賽，勝率 ",["winRate"],"。陣容、英雄選用和近期比賽。"],[["team"],"（",["context"],"）職業數據：自 ",["year"]," 年以來 ",["games"]," 場比賽，勝率 ",["winRate"],"。"],[["champion"]," 職業數據"],[["champion"]," 職業數據：選用、勝率與職業選手"],[["champion"]," 的《英雄聯盟》職業數據：選用、勝率、頂尖選手、戰隊、聯賽和近期職業比賽。"],[["champion"]," 職業賽場數據：",["players"]," 名職業選手共 ",["games"]," 場比賽，勝率 ",["winRate"],"。場次最多：",["topPlayers"],"。戰隊、聯賽和近期比賽。"],[["champion"]," 職業賽場數據：",["players"]," 名職業選手共 ",["games"]," 場比賽，勝率 ",["winRate"],"。場次最多：",["topPlayers"],"。"],"韓國","中國","EMEA","太平洋","美洲","、","依英雄查找 LoL 絕活玩家","依英雄和地區查找《英雄聯盟》絕活玩家，查看專精英雄、牌階、勝率、場次和表現資料。",["LoL ",["patch"]," 版本筆記與英雄改動"],["《英雄聯盟》",["patch"]," 版本筆記：英雄勝率變化、對位變化、增強、削弱和積分表現趨勢。"],["LoL 對局分析 ",["matchId"]],"《英雄聯盟》對局分析：計分板、重播時間軸、勝率預測、玩家數據、出裝和關鍵團戰事件。","複製 Riot ID","已複製 Riot ID","分享","已複製連結","上次同步失敗",[["when"],"已同步"],["賽季 ",["wins"]," 勝 ",["losses"]," 負"],"暫無賽季戰績",[["count",2,{"other":[["games"]," 場"]}]],[["count",2,{"other":[["losses"]," 負"]}]],[["wins"]," 勝 ",["losses"]," 負 · ",["games"]," · KDA ",["kda"]],[["gold"]," 經濟"],["10 分鐘對線 ",["lead"]," · ",["games"]],"暫無 10 分鐘經濟數據","勝","負",[["games"]," · ",["wins"]," 勝 ",["losses"]," 負"],"對局","英雄","習慣","牌階走勢 · 30 天","牌階走勢","圖表","剋星",[["games"]," · 近 6 個月"],[["champion"]," ",["winRate"]," · ",["games"]],["7 天 ",["week"]," · 最高 ",["peak"]],"30 天內無 LP 變化","沒有 10+ 場的版本",["版本 ",["patch"]," · ",["games"]],"有益 / 有害習慣","需要 20+ 場積分對局",[["games"]," · ",["losses"]],"暫無對線對手",["查詢 ",["games"]],[["count",2,{"other":[["games"]," 場單雙排積分"]}]],[["from"],"–",["to"],"，共 ",["total"]],["第 ",["page"]," / ",["pages"]," 頁 · 每頁 ",["size"]," 場"],"最新優先","最早優先","KDA 最高","KDA 最低","CS 最多","CS 最少","時長最長","時長最短","英雄 A–Z","英雄 Z–A","位置",[["champion"],"，勝率 ",["winRate"],"，",["games"]],[["wins"]," 勝 ",["losses"]," 負 · ",["games"]," · KDA ",["kda"]],"清除英雄篩選","依常用英雄篩選",["勝率 ",["winRate"]],[["cs"]," CS"],[["cs"],"/分鐘"],["KDA ",["kda"]],[["games"]," ",["change"]],[["role"]," · ",["when"]],[["name"]," 的關鍵時刻"],"經濟領先","評級","評級來自每名玩家的影響力：其在擊殺、死亡、防禦塔和史詩資源中所獲得的團隊獲勝機率變化（S+ 為 +15 個百分點以上，S +10，A +5，B +2，C −2，D −5，F 低於此值）。★ 為獲勝方表現最佳，↓ 為本場表現最差且低於 −5 個百分點。","K / D / A","沒有操作影響獲勝機率","開啟完整對局",[["queue"]," · 版本 ",["patch"]," · ",["duration"]," · 結束於 ",["ended"]],[["count",2,{"other":["擊殺 ",["value"]]}]],[["count",2,{"other":["防禦塔 ",["value"]]}]],[["count",2,{"other":["小龍 ",["value"]]}]],[["count",2,{"other":["巴龍 ",["value"]]}]],"獲勝機率",["獲勝機率 · ",["side"],"（",["name"]," 所在隊伍）"],"複製連結",["最高 ",["lp"]],"今天","最近 30 天沒有 LP 變化","進行單雙排積分即可追蹤上分進度","所有牌階統一的 LP 刻度","牌階走勢 · 最近 30 天","30 天","7 天","LP 更新","Riot 牌階會在抓取新對局時讀取，因此一次更新可能涵蓋多場對局。","目前","最高",[["tier"]," · ",["date"]],[["champion"]," 頁面"],["場均死亡 · 平均 ",["average"]],"對線對手",[["champion"]," vs ",["opponent"]],"已儲存的對局中暫無對線對手",["依敗率排前 ",["count"],"，小樣本向 50% 收斂"],[["games"]," · ",["wins"]," 勝 ",["losses"]," 負 · ",["deaths"]," 次死亡"],"剋星 · 最難打的對線對手","戰績","最難纏的對線對手",["對其勝率 · 整體 ",["overall"]],"最近 30 天","最近 120 天","最近 12 個月",["活躍度 · ",["period"]],"平均時長","10+ 場的分桶","淡色 = 少於 10 場","每週場次","經濟 @10",["對比對線對手 · ",["games"]],[["hours"]," 小時"],"淨勝場","購買時間（每 2 分鐘一組） · 每根長條下方為場次","從對局開始按 2 分鐘分組。","30 天","120 天","1 年","間隔 60 分鐘後開始新的會話。",["第 ",["game"]," 場"],"遊戲天數","最近遊戲","勝率","遊戲時長","場次","前 3 項改進直接相加（彼此有重疊）","這讓你損失了多少",["相比",["percentile"],"（",["value"],"）"],"每個習慣相對中位數玩家增加或減少的 LP · 平方根刻度","所有習慣：有益或有害",["有益 ",["count"]],["有害 ",["count"]],"影響牌階的習慣","原理說明",[["count",3,{"other":["第 ",["count"]," 百分位"]}]],[["count",3,{"other":["第 ",["count"]," 百分位"]}]],[["count",3,{"other":[["count"]]}]],"目前效果",["95% 區間 ",["low"]," 至 ",["high"]],[["name"]," 如何影響牌階 · 依百分位，相對中位數玩家的 LP"],["中位數 ",["median"]],[["unit"]," · ",["percentile"]],"最高勝率",[["winRate"]," · ",["games"],"（至少 ",["minimum"]," 場）"],[["count",2,{"other":[["rows"]," 列英雄-位置"]}]],[["count",2,{"other":[["champions"]," 位英雄 · ",["rows"]]}]],"各英雄場次","各位置場次","最常用",[["games"]," · 勝率 ",["winRate"]],"需要改進","與最高勝率為同一位英雄",["暫無 ",["minimum"],"+ 場的英雄"],"暫無 10+ 場的英雄",["其他 ",["count"]," 位 ",["share"]],[["games"]," · ",["winRate"]],[["winRate"]," · ",["games"]],[["champion"],"（",["role"],"）與全部 ",["players"]," 名 ",["champion"],"（",["role"],"）玩家比較"],[["games"]," · ",["count"]," 項數據的平均百分位：",["percentile"]],"中位數","（越低越好）","暫無該英雄的詳細數據","也常玩的相似英雄","最強項","最弱項","少","多",["優於 ",["champion"]," 玩家中的 ",["percent"],"%"],["低於 ",["percent"],"% 的 ",["champion"]," 玩家"],[["champion"]," 協同、最佳隊友與敵方 ",["lane"]," ",["patch"]," 版本"],[["champion"]," ",["lane"]," 在 LoL ",["patch"]," 版本的協同資料：最佳與最差隊友、克制 ",["champion"]," 的其他位置敵方，以及積分對局的勝率和樣本量。"],[["champion"]," 符文 ",["lane"]," ",["patch"]," 版本"],[["champion"]," ",["lane"]," ",["patch"]," 版本符文：根據積分對局資料的最佳符文頁、每個關鍵符文和符文的勝率，以及屬性碎片。"],[["champion"]," 裝備與出裝順序 ",["lane"]," ",["patch"]," 版本"],[["champion"]," ",["lane"]," ",["patch"]," 版本裝備：根據積分對局資料的前三件裝備、各順位裝備勝率、鞋子和出門裝。"],[["champion"]," 勝率趨勢 ",["lane"]," ",["patch"]," 版本"],[["champion"]," ",["lane"]," 在 LoL ",["patch"]," 版本的勝率趨勢：每日勝率，以及依牌階、對局時長和 ",["champion"]," 使用場次統計的勝率。"],[["champion"]," ",["lane"]," 玩法攻略 ",["patch"]," 版本"],["LoL ",["patch"]," 版本 ",["champion"]," ",["lane"]," 怎麼玩：附來源的 AI 攻略、常見問題解答、技能和相似英雄。"],"全部牌階","不限",["最佳隊友 · ",["role"]],["最佳核心裝 · ",["games"]],[["champion"]," 勝率 ",["winRate"]],"清除對線對手","複製連結",["難度 ",["value"],"/10"],["相對 ",["champion"]," 平均 ",["edge"]," 百分點 · ",["games"]," 場"],"搜尋對線對手",[["item"],"（",["slot"],"）"],["已固定 (",["count"],")"],[["count"],"+"],[["games"]," 場 · ",["patches"]],[["champion"]," 使用場次"],["領先 ",["gold"],"+"],"經濟 @ 10:00",["落後 ",["gold"],"+"],[["min"]," 至 ",["max"]],["±",["gold"]," 以內"],[["tips"]," 條技巧 · ",["questions"]," 個問題"],["先出 ",["item"]],"裝備",[["tags"]," · 單雙排積分"],[["role"]," · vs ",["opponent"]," · 單雙排積分"],"隊友對局不足","對局不足，無法給出出裝","此範圍內沒有對局",["暫無 ",["role"]," 攻略"],"裝備對局不足","對線對局不足","符文對局不足","隊友與敵方僅使用位置、牌階和版本篩選","攻略依位置撰寫，其他篩選不會改變它","剋制僅使用位置、牌階和版本","趨勢忽略經濟 @ 10:00 和已固定的出裝選擇",["選擇 ",["champion"]," 的對線對手"],[["shown"]," / ",["total"]," 套出門裝"],["版本 ",["season"],"."],["版本 ",["latest"]," vs ",["previous"]],[["value"]," 百分點"],"牌階","符文","將此符文頁傳送到用戶端","相似",["相似度 ",["value"]],"技能","第 1 件","第 2 件","第 3 件","第 4 件","第 5 件","第 6 件","召喚師技能","出門","隊友與敵方","出裝","玩法","裝備","剋制","符文","趨勢",[["tier"]," 以上"],["取消固定 ",["choice"]],[["champion"]," vs …"],[["champion"]," vs ",["opponent"]],["對比 ",["patch"]," 版本"],"勝率","隊友與敵方","始終為全部牌階",[["tier"]," 最佳 · ",["games"]," 場"],["依 ",["champion"]," 使用場次的勝率"],"依對局時長的勝率","依牌階的勝率",["對陣 ",["opponent"]," 的核心裝"],["共 ",["days"]," 天 · 陰影 = 95% 區間 · 受版本篩選限制"],"每日勝率","30 天","7 天","90 天",["優勢 = 勝率 − ",["champion"]," 的平均 ",["average"],"，單位為百分點（樣本少時向平均值收斂）"],["前 ",["first"]," 場 → ",["last"]," 場"],"搜尋英雄","前三件裝備",["在整頁固定 ",["choice"]],"點擊即可在整頁將此裝備固定在該順位","完整攻略",["使用 ",["champion"]," ",["games"]," 場"],["AI 撰寫的攻略 · ",["date"]," · 僅限 ",["role"],"：忽略版本、牌階及其他所有篩選"],["AI 撰寫的攻略 · 僅限 ",["role"]],"更難 · 優勢 · 更易","隱藏來源",[["champion"]," 玩法"],"忽略已固定的出裝選擇","裝備","各順位裝備","大字：勝率 · 小字：對局占比 · 越亮 = 場次越多 · ✓ = 推薦核心裝 · 外框 = 已固定裝備 · 「·」= 不在該順位前 12 · 點擊格子即可固定",[["count"]," 件在某一順位占比 1%+ 的裝備"],[["item"]," ×",["count"]],"依對局時間的擊殺",["18 個時間段，大致對應 1–18 級 · 藍色 = ",["champion"]," 的擊殺，紅色 = ",["opponent"]," 的擊殺"],[["champion"]," vs ",["opponent"]],[["champion"]," ",["championKills"]," · ",["opponent"]," ",["opponentKills"]," 次擊殺"],[["count"]," 位對線對手（",["minGames"],"+ 場）"],"學習曲線",["峰值 ",["peak"]," · 最低 ",["lowest"]," ",["lowestRate"]],"正在載入攻略…",["列表中對線 ",["lane"]," 場 · 整頁限定為對陣 ",["opponent"]," 時 ",["scoped"]," 場 · 擊殺時間 ",["kills"]," 場（最近兩個版本，任何位置與牌階）"],[["champion"]," vs ",["opponent"]," · 對線"],"剋制 · 對線對手",["主升順序 ",["order"]," · 見出裝"],"最少場次","分鐘",[["from"],"+ 分鐘"],[["from"],"–",["to"]," 分鐘"],"最常選用","完整攻略尚未提供。","攻略依英雄和位置撰寫。技能和相似英雄見下方。","請擴大牌階或版本範圍，或降低最少場次。",[["champion"]," 未使用"],["開啟 ",["champion"]," vs ",["opponent"]],"被動","出裝路線",["對陣 ",["opponent"]," 選用 · 整體"],"主系符文",["查詢 ",["number"]],"問題","90% 區間","90% 區間",["95% 區間 ",["low"],"–",["high"]],"閱讀完整攻略","列詳情",[["tree"]," 對局中此列的熱門符文 · ",["games"]," 場"],"符文頁","刻度 −6 至 +6 · 最難打的在前 · 每欄皆可排序","副系符文","占比",[["share"]," · ",["games"]," 場"],"顯示來源","相似英雄",["來源：",["web"]," 個網頁和 ",["sql"]," 個資料庫查詢 · 內文中的編號即為引用"],"出門裝","屬性碎片","鐵牌","銅牌","銀牌","金牌","白金","翡翠","鑽石","大師","宗師","菁英",["技巧 ",["number"]],"點擊取消固定此裝備",["相對 ",["champion"]," 平均 ",["average"]," ",["delta"]," · 對陣 ",["opponent"]," 排名第 ",["rank"],"（共 ",["total"],"）"],["對陣 ",["opponent"]," 時的變化"],"「相似」的含義",["對陣 ",["opponent"]," 勝率"],"推薦","優勢","名稱#標籤",["按 Enter 開啟 ",["name"]],["按 Enter 在 ",["region"]," 追蹤 ",["riotId"]],"加上 #標籤 才能開啟或追蹤玩家",["正在追蹤 ",["riotId"],"…"],"正在向 Riot 查詢，完成後會開啟個人頁。","本賽季玩家",[["count"]," 名有積分對戰"],[["count"]," 名有牌位"],"未儲存牌位",[["when"],"開啟過"],"你開啟過的玩家會顯示在這裡","編輯","選擇要移除的玩家","開啟其中一位，或查看下方完整列表","你",["前 ",["share"]],[["count"]," 名玩家"],"最常見牌位",[["count"]," 名有牌位的玩家 · 所有地區"],"搜尋玩家，看看他所在的位置","已選取","你和最近",[["region"]," · 牌位由高到低"],["等級 ",["level"]],["最近對戰 ",["when"]],"搜尋最多顯示 6 名玩家。沒找到？請輸入完整的 Riot ID 並按 Enter。",["按 Enter 仍可開啟 ",["riotId"],"。"],[["riotId"]," 尚未在 ",["region"]," 被追蹤"],"追蹤會向 Riot 查詢這個 Riot ID。如果他在該地區遊戲，個人頁會開啟並開始載入對戰。",["追蹤 ",["riotId"]],[["region"]," 沒有以「",["query"],"」開頭的玩家"],"Riot ID 的格式是 名稱#標籤。加上標籤即可開啟或追蹤這位玩家。",[["riotId"]," 在 ",["region"]," 沒有資料"],"這個 Riot ID 存在，請檢查地區。","已追蹤的地區",["沒有名為 ",["riotId"]," 的 Riot 帳號"],"請檢查拼字和 # 後面的標籤。","無法連線到 Riot","沒有新增任何內容，請稍後再試。","第一名玩家","熱門玩家","前往","最近","移動","開啟","關閉","開啟個人資料","個人資料已就緒","首次同步後開啟","出裝、符文與對位","前往頁面","玩法相似",["勝率排名 ",["rank"],"/",["total"]],["難度 ",["value"],"/10"],"向 AI 助手提出這個問題","按 Enter，我會在頁面底部回答。",[["count"]," 位英雄 · 全部牌階"],[["count"]," 件裝備 · 全部牌階"],"輸入 Riot ID，選擇地區","可查詢的有牌階玩家",[["champion"]," · ",["games"]," 場中佔 ",["share"]],[["count"]," 位英雄有調整"],["箭頭：自 ",["patch"]," 以來的勝率變化"],"本版本最大發現",[["champion"]," ",["position"]," 搭配 ",["item"]],["勝率 ",["comboWinRate"],"（通常 ",["baseWinRate"],"）· ",["games"]," 場中 +",["lift"]," 個百分點"],["另有 ",["count"]," 項分析"],["出現在 ",["presence"]," 的職業比賽中 · 勝率 ",["winRate"]],"遊戲中桌面應用程式即時頁顯示的內容","選角階段用 BP 助手，遊戲中用出裝推薦。不依賴 Overwolf。","如何閱讀","✓ 推薦：勝率 95% 下限最高的選項","醒目標示：推薦符文頁的符文","+ 可在整頁固定該符文或系別","淡色：少於 2,000 場",[["champion"]," 使用過的 ",["primary"]," 個主系符文和 ",["secondary"]," 個副系符文"],"請在這些之間相互比較：能做出三件裝備的對局更長、贏得更多","長條從 50% 起：高於為綠，低於為紅。每根長條下方為場次",[["opponent"]," vs ",["champion"]],"對線優勢",[["total"]," 個對手中第 ",["rank"]," 難"],["對線少於 ",["games"]," 場"],["對比 ",["champion"]," 的 ",["average"]],[["games"]," 場 · ±",["margin"]," · ",["patches"]],"全部對局",[["count"]," 位對線對手"],"更難","優勢","更易",["最難纏的敵人 · ",["role"]],"出場率",["排名（",["role"],"）"],"排名（全部位置）","依勝率","未排名",["占",["role"],"選擇"],"占全部選擇","你的 AI 額度已用完，因此這則回答使用了免費模型。","進階模型需要登入後的訂閱方案，因此這則回答使用了免費模型。",["詢問 ",["name"]," 的對戰，或在下方撰寫 SQL"],"繼續提問，或編輯 SQL","用日常語言提問，或撰寫 SQL",["問題會變成一條針對 ",["name"]," 已儲存對戰（",["games"],"）的 SQLite 查詢。可以編輯、執行，或繼續提問。"],["問題會變成一條針對 ",["name"]," 已儲存對戰的 SQLite 查詢。可以編輯、執行，或繼續提問。"],["在 ",["name"]," 的對戰中查看"],[["habit"]," 在 ",["name"]," 的對戰中表現如何？"],"詢問這場對戰",[["name"]," 的這場 ",["champion"]," 對戰與其他 ",["champion"]," 對戰相比如何？"],"你的問題和 SQL 會保存在連結中","正在撰寫 SQL…","正在執行…","提問","10 分鐘落後時我的勝率有多少？","落後時哪些英雄最能翻盤？","最小化","最大化","還原","關閉",[["shown"]," / ",["total"]," 列"],["顯示全部 ",["count"]," 列"],"收合","對戰",["+",["count"]," 欄"],"收合欄","紅藍方","我方","敵方",[["patch"]," 對比 ",["previous"]],["leagueoflegends.com 上的 ",["patch"]," 版本"],["自 ",["patch"]," 起"],"選用率",[["count",2,{"other":[["changes"]," 項改動"]}]],[["patch"]," 改動"],"有改動","全部英雄","Riot 版本說明",[["count",2,{"other":[["champions"]," 位英雄"]}]," · Riot 說明中 ",["changes"]," 行"],[["count",2,{"other":[["champions"]," 位英雄"]}],"，變化最大的在前"],[["games"],"+ 場"],"找不到英雄改動","沒有可顯示的英雄","降低最少場次或放寬牌位範圍","英雄名稱",[["champion"]," 出現在 ",["share"]," 的對戰中"],"梯隊排行",[["count",2,{"other":[["champions"]," 位英雄在 S+"]}]],[["count",2,{"other":[["champions"]," 位英雄有改動"]}]],"全部","排行榜","排行榜","低於巔峰","場數最多","處於巔峰","地區","玩家","大師以上需在最近 14 天內有對戰",["第 ",["from"],"–",["to"]," 名，共 ",["total"]," 名"],["前 ",["count"]," 名中的大師以上，離巔峰最遠的在前"],["前 ",["count"]," 名中 LP 處於賽季巔峰的大師以上"],[["champion"]," ",["games"]," 場"],"巔峰",["低 ",["lp"]],"3 天以上未對戰","LP 為我們掌握的該玩家最近一場所記錄的數值。時鐘表示 3 天以上沒有對戰。","搜尋",["全區前 ",["count"]," 名"],["絕活玩家：單一英雄佔 ",["games"],"+ 場對局的 ",["share"],"+"],[["champion"]," 絕活玩家"],"對局占比","整體",[["total"]," 場中 ",["games"]," 場"],["本賽季有牌位的 ",["total"]," 名玩家中，",["above"]," 名在 ",["rank"]," 以上，其中 ",["count"]," 名正好是 ",["rank"],"。"],"各牌階以上",[["rank"]," 以上"],"所有人",["全部 ",["count"]," 個牌位"],["本賽季有牌位的玩家 ",["count"]," 名"],"更高牌位","牌階","分段",["此牌位以上為前 ",["share"]," · ",["tier"],"：佔玩家 ",["tierShare"]],"中間玩家","依位置瀏覽所有英雄","依勝率排名的英雄，分位置","依勝率排名的裝備，分四欄",["Riot 在 ",["patch"]," 改了什麼，以及每位英雄的變化"],[["count"]," 個現成的分析查詢，皆附 SQL"],"精選","人氣職業選手","所有職業系列賽，從新到舊，附每局 BP","每個聯賽的積分榜，以及每支戰隊逐場的賽季表現","依位置查看所有職業選手：戰績、英雄與狀態","你的英雄在職業賽場：誰玩得最好，表現如何","主要聯賽","世界大賽","賽季","最新",[["league"]," 榜首"],"BP率最高",[["share"]," 的對局中被選或被禁"],"歷史總計",[["year"]," 年以來所有聯賽"],[["year"],"：",["games"]," 場勝率 ",["share"]],"預測勝率：我們的 BP 模型在其餘九個英雄就位的情況下，按翡翠+分段為十個選擇分別評分並取平均。它只評估英雄在各自位置上的表現，與選手無關。在 BP 助手中開啟對局可看到相同的陣容與數值。","該賽季和聯賽暫無職業比賽。","顯示更早的系列賽","隱藏 BP",["顯示 ",["count"]," 局 BP"],"季後賽",["版本 ",["patch"]],"對局",["G",["number"]],["第 ",["number"]," 局"],[["team"]," 選用 · 數字為選角順序"],"預測勝率","逆轉 BP 劣勢",["模型猜中 ",["games"]," 局中的 ",["called"]," 局"],["預測勝率：",["team"]," ",["chance"],"。",["winner"]," 獲勝。"],["第 ",["number"]," 局：",["winner"]," 以 ",["chance"]," 獲勝"],"藍色方","紅色方","在 BP 助手中開啟","無模型評分",["15 分鐘 ",["gold"]],["從 ",["gold"]," 逆轉"],[["league"]," · ",["year"]," 積分榜"],"戰隊","戰績","賽季 · 每局一根柱，高度 = 15 分鐘經濟","守住優勢","逆轉勝","被逆轉",["依序排列的 ",["games"]," 局，以 15 分鐘經濟顯示"],"勝","負",["職業戰隊 · ",["league"]],[["year"]," 戰績"],[["share"]," · 全部賽事"],"陣容",[["count"]," 名先發"],"全部賽事",[["year"],"，逐局"],["依序排列的 ",["games"]," 局 · 15 分鐘領先向上，落後向下 · 實心柱為逆轉勝和被逆轉"],[["count"]," 連勝"],"最大逆轉勝","最大被逆轉",["15 分鐘落後，獲勝 · 本賽季 ",["count"]," 次"],["15 分鐘領先，落敗 · 本賽季 ",["count"]," 次"],"日期","對手","15 分鐘","機率","時長",["巴龍 ",["own"],"–",["other"]],["小龍 ",["own"],"–",["other"]],"的隊伍獲勝","的隊伍落敗","排名",[["league"]," 排名"],["共 ",["total"]," · 依本賽季勝率"],"場次最多","戰績最佳","英雄池最深","比較兩人","尋找選手",[["role"]," · ",["year"]],"顯示更多選手","20+ 場","選手","KDA","英雄","最常用","沒有符合篩選條件的選手。","賽季數據；右側為生涯數據",[["year"]," 年英雄"],"生涯",[["games"]," 場職業比賽 · 勝率 ",["share"]],["勝率 ",["share"]," · KDA ",["kda"]],["最近 ",["count"]," 場"],[["count"]," 個英雄"],"英雄","賽事","選手一","選手二","選擇兩名選手進行比較。","選手比較","兩名《英雄聯盟》職業選手並排比較：生涯、本賽季、交手紀錄，以及兩人都玩的英雄。","生涯最常用","生涯場次","生涯勝率","場均死亡","交手紀錄","數據比較",["上次交手 ",["date"]],"同一英雄，兩位選手","生涯 · 柱長 = 場次，綠色 = 勝場","沒有兩人都玩過的英雄。","尋找你的英雄",["依每個英雄被選或被禁的頻率排序，共 ",["games"]," 局。頭像為使用該英雄場次最多的選手。"],["顯示全部 ",["count"]," 位英雄"],["BP率 ",["presence"]," · 勝率 ",["share"]],["使用場次最多 · ",["games"]],["職業賽場 · ",["year"]],"該賽季和聯賽中沒有此英雄的職業比賽。",[["games"]," 場 · BP率 ",["presence"]," · 勝率 ",["share"]],"最佳使用者",[["team"]," · 該英雄勝率 ",["share"]," · 全體選手 ",["all"]],["誰在玩 ",["champion"]],[["shown"]," / ",["total"]],["高於全體選手該英雄勝率 ",["share"]," 時顯示綠色"],"對局 · 實心為勝","全年走勢","各聯賽的賽段名稱不同",["最近的職業 ",["champion"]," 對局"],[["games"]," 場中 ",["main"]," 場：",["champion"]],"儘管問…","繼續提問…","提問",["提問時不附帶 ",["page"]],"之前的對話摘要。",[["count",2,{"other":[["questions"]," 個之前的問題"]}]],"顯示","隱藏","顯示 SQL","隱藏 SQL","在 SQL 控制台中開啟","圖表","展開","返回輸入列","無法連線 AI 助手。","沒有收到回答。","模型","對線","隊伍","結果","重開",["擊殺 ",["kills"],"–",["enemy"]],[["lp"]," 積分"],[["champion"]," · ",["role"]," · 對上 ",["opponent"]],[["champion"]," 對上 ",["opponent"]],"玩家頁面",["10:00 對 ",["opponent"]," 的經濟差"],["結束時對 ",["opponent"]," 的經濟差"],"10分鐘領先，一直保持","10分鐘領先，結束時持平","10分鐘領先，結束時落後","10分鐘持平，結束時領先","10分鐘和結束時都持平","10分鐘持平，結束時落後","10分鐘落後，後來反超","10分鐘落後，結束時持平","10分鐘落後，一直落後",["結束時 ",["gold"]],[["duration"]," 結束，早於 10:00"],["高於 ",["percent"]," 的大師+ ",["champion"],["players"]],"上路","打野","中路","下路","輔助","隊伍",["擊殺 ",["kills"]," · 防禦塔 ",["towers"]],"藍方","紅方","視角",["單雙排積分 · 版本 ",["patch"]," · ",["date"]],"你的對線 vs 你的隊伍",["每分鐘對 ",["opponent"]," 的經濟差 · 虛線 = 你的隊伍"],["20:00 時你對 ",["opponent"]," 為 ",["lane"],"，你的隊伍為 ",["team"],"。"],["柱：你的金幣減去 ",["opponent"]," 的。虛線：你方隊伍金幣減去對方。圖示：你們之間的擊殺。"],"擊殺",["隊伍 ",["gold"]],"你在10分鐘時領先，並一直保持領先。","你在10分鐘時領先；結束時持平。","你在10分鐘時領先，之後落後了。","10分鐘時持平；之後你取得了領先。","10分鐘時持平，結束時也持平。","10分鐘時持平；之後你落後了。","你在10分鐘時落後，後來反超了。","10分鐘時落後；結束時持平。","你在10分鐘時落後，並一直落後。",["比賽在 ",["duration"]," 結束，太早，無法比較10分鐘時的對線。"],"正面對比","數據","你",["大師+ ",["champion"]],"10:00 金幣","10:00 補刀","互相擊殺","金幣","對英雄傷害","20:00 前傷害","視野分數","勝率貢獻","經濟領先","補刀領先","每分鐘","佔你總量","常見",["百分位：大師+ ",["champion"],["players"],"，",["patches"],"，",["games"]," 場。"],"每條線","金幣，同位置你方減對方","你的隊伍","對方隊伍","10:00 時","20:00 時","全場","結束","對位",[["champion"]," · ",["games"]," 場"],"場次過少",["大師+ ",["games"]," 場"],"上路","打野","中路","下路","輔助",["20:00 差距最大：",["lane"],"。"],["你領先 ",["opponent"]," ",["gold"]," 金幣。"],["你落後 ",["opponent"]," ",["gold"]," 金幣。"],[["player"]," 領先 ",["opponent"]," ",["gold"]," 金幣。"],[["player"]," 落後 ",["opponent"]," ",["gold"]," 金幣。"],["這超過了你方 ",["gold"]," 的總落後。"],["這超過了你方 ",["gold"]," 的總領先。"],["佔你方 ",["gold"]," 落後的 ",["percent"],"%。"],["佔你方 ",["gold"]," 領先的 ",["percent"],"%。"],["你方整體為 ",["gold"],"。"],"20:00 時你的線是全圖差距最大的。","20:00 時你的線是全圖差距第二大的。","20:00 時你的線是全圖差距第三大的。","20:00 時你的線是全圖差距第四大的。","20:00 時你的線是全圖差距最小的。","這局比賽已重開，沒有對線可比較。","Riot 沒有提供這局的逐分鐘數據。","勝利","失敗",["對位：大師+ 勝率，",["patches"]],"全部數據","雙方隊伍 · 可按任意欄排序","出裝","K","D","A","KDA","參團","傷害佔比","承傷","視野","守衛",[["level"]," 等"],[["value"],"/分鐘"],["控制守衛 ",["count"]],["對 ",["opponent"]," ",["gold"]],["你的隊伍 ",["gold"]],[["time"]," ",["killer"]," 擊殺了 ",["victim"]]]